Select older SDKs with the latest Xcode/iPhode SDK version
In order to select anything except the newest iPhone OS version one has to access the project prperties and change the Base SDK field.
In order to select anything except the newest iPhone OS version one has to access the project prperties and change the Base SDK field.
Saturday went by and the trailer is done Hope you like it: Trailer
Allright. Our new game Mindracer is out. I’ts a mathematical racing game. You have to reach the finish line as fast as possible. To move the car there are loads of math problems (randomly generated) to be solved. The 1on1 challenge mode allows two players to play at the same time against each other – [...]
Allright. The new game is nearly finished. Good thing we took some extra time for QA. More bugs ironed out. A nice side effect from hardcore testing – I am getting faster at mental arithmetic. Trung too – d***
A new game is in the works. This time we are going to tackle “competitive math geeking” The development time was/is quite short. Trung comed up with some pretty nifty code in just under three days! I am knitting around filling holes. Tomorrow is QA time and then release!
Crazy Mike from Crazymikeapps.com said some kind words about Need For Cheese. Check out his site. Apart from the crazy logo it’s full of nice and concise reviews. We like him, he’s cool
The rather big news with this update are online highscores. That’s right, now you can submit your scores and compare them with people in your area. Buy now – it’s hot! Ok, so much for the PR talk The high score system is powered by Geocade. This are some great folks to work with. Very [...]
The fungineers here at Spielhaus have been hard at work to provide a free taste for the epic lil’ game Need For Cheese. The free lite version lacks the more demanding difficulty levels advanced and insane. Other thatn that it provides the full range of awesomeness like the full version. Check it out Need For [...]
Phew! We did it. Three long weeks of work (after work) and the game is finished. We then had the app for one week in review until it was officially released on the 1st may. It took me one full day to create the trailer. Props to Emmett for allowing us to use his great [...]