You Should Consider Unity 3

16 October, 2011 3 comments

Introduction As a long time iDevBlogADay reader (and writer) I noticed that most game programming related posts revolve around Cocos2D. This comes at no surprise since indie game devs prefer simpler 2D games and Cocos2D is the perfect fit. However, there is another strong contender available – Unity 3, although a 3D gaming creation tool, [...]

Managing Knowledge and Collaboration – Like A Boss

18 September, 2011 Comments Off

Introduction It is my turn again to write for my favourite iOS dev blog ring – iDevblogaday. Looking at our last post that is a month old and didn’t even relate to iOS development (the one before was from April) – you can be sure that much has happened since at Spielhaus. I will write [...]

Live Tracking for iOS Sales

12 March, 2011 Comments Off

In this week’s post I will detail an idea for a small tool that tracks iOS sales as they happen. We are about to build such a tool and toyed with the idea to turn it into a service for other developers.

Tiny Wings – Huge Success

26 February, 2011 3 comments

Introduction With all these AAA titles coming out for the iOS platform (and elsewhere) there are still some games who pop out of nowhere and climb the charts in no time as if there is nothing easier in the world to accomplish. I have a theory about what makes these games special and I want [...]

Managing Feature Requests for iOS Apps

19 February, 2011 Comments Off

Introduction This week I’d like to show you how we manage feature requests for our apps with Jira. If you want to know why Jira is great, see my last post. The Problem Feedback is one of the most valuable things your users can offer you (after paying for your app of course). There is now [...]

It’s so Hot in Here

12 February, 2011 Comments Off

Introduction As an iOS developer (and a tech nerd as per definition) you want to keep tabs on what’s going on in the tech world. Many of you surely have a list of preferred tech news sites you follow. In today’s post I want to show you a nifty tool that solves the problem of [...]

Yesterday – Today – Tomorrow

5 February, 2011 1 comment

In today’s post I want to outline what’s in store at Spielhaus for the next foreseeable future. Also a small review of the past year is due. What Was Last year was very interesting for us. We have released three new apps and a ton of updates for Today Todo. Together with some apps for clients [...]

Tilting at Windmills or iOS Marketing on a Budget

29 January, 2011 2 comments

Introduction This post is about the launch of our latest app Today Voice Notes describing what went well and what didn’t. The Problem As with most apps on the App Store the initial visibility is a big problem. At an incredibly rate of hundreds of new apps per day it is becoming increasingly hard to get [...]

To Sync or not to Sync

22 January, 2011 9 comments

Introduction This post describes the decision-making process about choosing a proper synchronisation system for our todo management tool Today Todo. The Problem Today Todo was released in october 2009. The idea for a small tool that captures the today’s todos was born on a sunday afternoon and after only a few hours Trung had the first [...]

Use that damn wiki because you’ve got issues

15 January, 2011 1 comment

Introduction This third iDevBlogADay post describes the combination of the previously outlined issue tracking and knowledge management that ultimately culminates in the creation of a digital hub for everything iOS related at Spielhaus. The Problem Using specialized tools for specific purposes is a good practice in nearly all situations. However, we humans have a hard [...]